[Gelistirici] [merge] applications/games/{nexuiz, nexuiz-data}

Onur Küçük onur at pardus.org.tr
21 Oca 2007 Paz 18:09:14 EET


 Merhaba,

 16 dan fazla texture unit desteği olan Nvidia kartlarda çalışma sorunu
düzeltildi, bir sürü hata düzeltmesi ve güvenlik açığı
düzeltmesi içeriyor.

http://www.alientrap.org/forum/viewtopic.php?t=1139
http://www.alientrap.org/forum/viewtopic.php?t=1077


- fixed graphics corruption on graphics cards with more than 16 texture
units (like NVIDIA's Geforce 8 series). We'd like to thank the NVIDIA
engineers that tracked down the problem and provided hints to solve
this issue.
- no more disappearing flags in CTF
- doors can now be crushers ("spawnflags" "4")
- campaign LMS level wasn't winnable - fixed
- division by zero in bot code fixed (caused some annoying console spam
when developer was set, no further problems)
- fixed reading of .cfg files in DOS format (CRLF and no newline at end)
- fixed sv_maxrate (didn't do anything at all before)
- waypoints for runningman
- fixed exit_cfg execution
- fixed telefrags in team games - now the telefragger isn't punished
for that
- fixed armor "generation"
- fixed frag redistribution on forced team change
- fixed clientcommands remote console command injection
- fixed negative score after team change
- fixed sv_autoscreenshot
- disabled fbskins in team games (to prevent blue players from
appearing in red)
- increased network timeouts to prevent disconnects when havocbots take
long to link their waypoints
- made the auto button in the team select menu the default button
- fixed crash in curl --cancel
- fixed fake players DoS
- fixed deluxemapping detection to get rid of black surfaces on some
maps
- removed annoying debug print in LMS
- fixed LMS


-- 
 Onur Küçük                                      Knowledge speaks,   
 <onur.--.-.pardus.org.tr>                       but wisdom listens  




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